![]() ![]() The 10th level The Third Eye ability is amazing, as it gives the player a choice between Darkvision, ethereal vision, the ability to read all languages, and the ability to see invisible objects, all in one power. Expert Divination at 6th level is essentially free lower-level spell slots after casting divination spells, making it far more attractive to use magic to scout locations in the field. A couple of high Portent rolls can be a lifesaver. The 2nd level Portent ability lets the diviner roll two D20s and record the results, so they can be used later in the game. The Wizards who choose D&D's School of Divination for their Arcane Tradition gain some great abilities. DMs will need to put up roadblocks to stop the seers from spoiling the contents of the adventure, but they still bring plenty of positives. Divination would be a popular choice in real life if magic were real, but it can cause issues in D&D when used too often. Divination is one of the eight schools of magic in Dungeons & Dragons, with diviners being able to see distant locations, as well as glimpses of the future. ![]()
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